General Information[]
PvP, also known as Player vs. Player is a game style that can be turned on once you've reached the Graveyard. You can get to the PvP area by traversing the Assassin Maze. (You can find a guide through the maze by clicking on the link)
NOTE: STILL BEING UPDATED.
How to begin:[]
To start PvP the player must first make their way to the Graveyard. Once here, you will notice that you have a new button on your display to the left of your Chat button that looks like two swords crossing similar to a skull and crossbones. Click this and the following will appear: "Do you want to attack other players?" You then have three options to choose from: "Yes," "Cursed" or "No." If you click the "Yes" option, you will be free to attack any player that you choose. Hitting another player gives you a White Skull, but the color changes if you keep on killing other players (see Skull colors below). The final color is black, and when you reach it a bounty is set on you, with a message sent in server chat with your username and the amount of tha bounty. By choosing the option, "Cursed," this allows you to attack only players that have a skull. Clicking the "No" option will simply close the HUD.
NOTE: You must have Gold equal to (150x your Base Level) in order to PvP. This gives the other opponent the option to win your Gold if they kill you. The same goes for them. For more tips, check out the Rucoy Online Guide
Timers:[]
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Skull Time |
Timer until your skull will disappear, it will only run out i you are on a pvp area (it doesnt include pvp arena since its a friendly pvp zone). When you have a skull, other players can attack you without using any gold. | |
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Disconnect Time |
This shows how long before you can disconnect and as long as this timer stills on, you wont be able to use tp scrolls or get into safe zone (as long as you dont hit back if you are attacked). If you leave the game by closing it, you will still appear online but not moving. Other players or monsters can still attack you in that state. |
Bounties:[]
Bounties come from cursed gold, that will equal to the gold needed to get a certain skull wich can be calculed very simply with this formula:
Bx50x3
B equals to the player base level.
x3 aplyes per kill.
According to this, a level 1 player would need 4050 gold to get a black skull, since:
1x50x3 = 150 to gold skull, then 150x3 = 450 to go orange, then 450x3 = 1,350 to go red, and finally, 1350x3 4050 to go black, it can still go on, but skull will keep being the same as long as the player doesnt get slaughtered by another player. If someone in the server gets a blck skull, in normal conditions, a message will appear in the chat notifying the hunt.
Skull Colors:[]
Color | Killcount | ||
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0 (Hitting an Opponent) | ||
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1 | ||
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2 | ||
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3 | ||
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4 | ||
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(This skull is given to
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Strategies/Combo's:[]
The strategy you use is based solely on the player. One of the main combo's you can perform is by striking the opponent and preparing to heal right afterwards. The best combo's will come from trying to be as fast as possible and getting both your basic attack and healing done as close to one another as possible which therefore will save you in the long run. This works for every class. Experimenting to find the best strategy will be on you as the player.
Teams:[]
A Team is a group of players in Rucoy Online that are used to benefit each other through training or by helping during PvP. In order to start a Team, you will begin with inviting other players. To do so, simply click on the player that you want to invite and click the "Invite to team" option. This will initiate a Team invitation request.-You can also use the "Reject Invite" option if you decide not to join the Team.
(NOTE: Click here for: Teams)
PvP Rules and Changes:[]
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gold.
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Other stuff worth mentioning:
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-We will be observing PvP 2.0 during the first days of the update and make changes as needed.
PvP Arena + "New" Updates and More! (Outdated)[]
PvP Arena Is a place that was located north of zombies but moved north to the Lizard plain, that lets you fight other players without suffering any penalties, here is how it works: The arena has two bases red and blue, left and right side respectively, outside of each base is a waiting area with an NPC, two players one on each waiting area have to tell the NPC they are ready for battle, once this happens the match will begin, all players on the left waiting area will become a team and be teleported to the red base, the same will happen to the players on the right waiting area, the team that first eliminates all the members of the other team wins.
Things to note:
* There is a time limit for each match that depends on the number of players participating
* The time limit will be shown with your no disconnection timer
* You can’t logout or change servers inside the arena
* If your health drops to 1 point you will be teleported outside the arena
* Once a team wins the match or the time runs out all remaining participants will be teleported outside the arena
* You can’t join a match in progress
* You can’t leave your team inside the arena
* There isn’t a ‘Swords Icon’ inside the arena, all players not in your team will be damaged by your attacks
* There are no restrictions for the number of participants and/or their levels, we will let the players organize their own matches
* Right now the arena is only for friendly matches, we do plan to add a bet system in the future
New area
* Added new ice area located to the east of dragons
* Added 3 new ice monsters recommended for levels 350+
* Added new ‘Frozen Set’
New Items
* Added 49 new items
* 21 of those items belong to the ‘Frozen Set’
* The other 28 items are archer light armors, archer hoods, mage robes and mage hats which give you extra distance, speed and/or magic in exchange of armor defense, these items range from level 1 to level 275
* The sell price of several items sold to the merchant have been decreased
Outfits
* Added 3 new weapon outfits, one for each class
* The price of old weapon outfits has been increased from 50 diamonds to 100 diamonds
Bosses
* Boss announcements now occur 10 minutes before spawn
* Bosses can now spawn in one of multiple locations (randomly selected) but still inside the same dungeon
* The health of all bosses has been tripled
* Added ‘Slime Lord’ boss (yes, it drops ‘Swift Boots’), it spawns (unannounced) in one of multiple locations across the entire map, is a lucky event that can happen to any player
Class balancing
* Archer’s special attack now consumes mana even when no target is hit
* Archer’s special attack damage has been increased to match the knight’s special attack damage
* Mage’s special attack damage has been decreased 5% (still the most powerful attack)
PvP changes
* An exploit that let white skulled players kill innocent players without carrying gold has been fixed
* Green skulled players can now see their own skull
* Green skulled players can no longer return to safe zones
* The formula for bounties has changed as follows: level * 50 * (3 ^ [# of innocent kills]), so if you are innocent and get killed by another player you will drop your level * 50 gold, if you killed 1 innocent player you will drop you level * 150 gold, 2 innocent players and you will drop your level * 450 gold, ...., etc.
Other changes
* Water and other small map objects no longer block projectiles and monster field of view
* Doing a special attack while following a player will now make you stop following said player
* Players can now change name to one of their former names
* The cost of changing name has been increased to 700 diamonds
PvP Wars:[]
A PvP War is something that occurs when two Guilds or Teams get together for an all-out battle.
This is what a PvP War looks like:
PvP War: | |
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(Acknowledgements: Don Lorenzo and Kitkatz)